Changed the projectDefinitions.cmake to it's final form and corrected the header include issues

master
Kerem Yollu 2 years ago
parent e14f8b06aa
commit 5622103817

@ -155,14 +155,12 @@ makeSubmodulesProject("${PROJECT_ADDITIONAL_DIRS}" "${PROJECT_TO_COMPILE_LIST}"
message("${BoldBlue}+-------------------------------+${ColourReset}")
# Stick All the libraries together, only for code redability futher down.
foreach(X IN LISTS STARTUP_UCODE
SYSTEM_LIBS
PERIPHERAL_LIBS
DRIVER_LIBS
LIBRARIES_LIBS
PROJECT_LIBS )
list(APPEND GENERATED_LIBRARIES ${X})
endforeach()
set(GENERATED_LIBRARIES ${STARTUP_UCODE}
${SYSTEM_LIBS}
${PERIPHERAL_LIBS}
${DRIVER_LIBS}
${LIBRARIES_LIBS}
${PROJECT_LIBS})
####################################################################################################
# Overview
@ -195,9 +193,8 @@ printList("${BoldCyan} |-> " "${PERIPHERALS_LIST}")
message("${BoldBlue}|--> Drivers which will be implemented:")
printList("${BoldCyan} |-> " "${DRIVERS_LIST}")
message("${BoldBlue}|--> Project sources to be implemented:")
printList("${BoldCyan} |-> " "${PROJECT_SOURCES_DIR_LIST}")
message("${BoldBlue}|--> Generated Library Submodules ${Red}!!!This list order also defines the compilation \
order of submodules!!!${ColourReset}${BoldCyan}")
printList("${BoldCyan} |-> " "${PROJECT_TO_COMPILE_LIST}")
message("${BoldBlue}|--> Generated Library Submodules ${Red}!!!The Order Matters!!!${ColourReset}${BoldCyan}")
printList("${BoldCyan} |-> " "${GENERATED_LIBRARIES}")
message("${BoldBlue}+-------------------------------+${ColourReset}")

@ -60,10 +60,11 @@ function(searchHeaderFile _alias _retDir)
if(_headerFound)
set(${_retDir} ${_headerDirFound}/${_alias}.h PARENT_SCOPE)
else()
set(${_retDir} "Not Found" PARENT_SCOPE)
set(${_retDir} "No corresponding header << ${_alias}.h >> found " PARENT_SCOPE)
endif()
endfunction()
####################################################################################################
# SUBMODULE MANAGEMENT
####################################################################################################

@ -1,76 +0,0 @@
/**
* @file BitField.h
* @author Edwin Koch (eddyed.k@gmail.com)
* @brief
* @version 0.1
* @date 2020-12-19
*
* @copyright Copyright (c) 2020
*
*/
// Based on:
// https://www.youtube.com/watch?v=TYqbgvHfxjM
// https://stackoverflow.com/questions/31726191/is-there-a-portable-alternative-to-c-bitfields
// https://stackoverflow.com/questions/1392059/algorithm-to-generate-bit-mask
#ifndef _BITFIELDS_HPP_
#define _BITFIELDS_HPP_
#include <stdint.h>
/**
* @brief Template class for portable Bitfields
*
* @tparam T type of variable in which the bitfield resides
* @tparam START bit index starting from LSB where the bitfield starts
* @tparam SIZE number of bits
*/
template<typename T, uint8_t START, uint8_t SIZE>
struct BitField
{
/**
* @brief Construct a new Bit Field object
*
*/
BitField()
{
static_assert(SIZE != 0, "Bitfield SIZE must be > 0!");
static_assert(START < sizeof(T) * 8, "START exceeds number of bits of the chosen typename T!");
}
/**
* @brief assignment operator
*
* @param v value to be written in the bitfield
* @return BitField&
*/
BitField& operator =(T v)
{
// use bit band alias if system permits
_raw = ((v & ((1ULL << SIZE)-1)) << START) | (_raw & ~(((1ULL << SIZE)-1) << START));
return *this;
}
/**
* @brief return the value inside the bitfield
*
* @return T
*/
operator T() const
{
return (_raw >> START) & ((1ULL << SIZE) - 1);
}
/**
* @brief return the raw value
*
* @return T
*/
T operator ()() const
{
return (_raw >> START) & ((1ULL << SIZE) - 1);
}
private:
T _raw;
};
#endif // _BITFIELDS_HPP_

@ -1,100 +0,0 @@
/*
* Authors : Kerem Yollu & Edwin Koch
* Date : 07.03.2021
* Version : 0.1
* License : MIT-0
*
* Description : An easy way to intereact with argv for passing commands.
*
* TODO : Inplement singleton pattern
* TODO : Write description
* TODO : Comment the code wiht odxygen
* TODO : write a standart string Output function and implment it (will come with the BSL) 08.08.21
*/
#include "commandManager.h"
CommandManager::CommandManager():emptyIndex(0)
{
}
void CommandManager::addNewCommand( const std::string& commmand,
const std::string& description,
commanCallback_t callBack)
{
if(emptyIndex >= MAX_MUNBER_OF_COMMANDS) // Check if the command list is full
{
std::cout << "Error | Intern | Command list is full!" << std::endl;
exit(1);
}
if(getLookUpIndex(commmand) >= 0) // Chek for command duplicats
{
std::cout << "Error | Intern | Command already exitst!" << std::endl;
exit(1);
}
commandLookup[emptyIndex].commmand = commmand;
commandLookup[emptyIndex].description = description;
commandLookup[emptyIndex].callBack = callBack;
emptyIndex++;
}
void CommandManager::operator()(const std::string cmdName)
{
int index = 0;
if(cmdName == "help" || cmdName == "Help")
{
printHelp();
exit(1);
}
if(cmdName == "-h" || cmdName == "-H")
{
printCommads();
exit(1);
}
index = getLookUpIndex(cmdName);
if(index < 0)
{
std::cout << "Error | Intern | Invalid Command!" << std::endl;
exit(1);
}
commandLookup[index].callBack();
exit(1);
}
//
// Privat memeber functions
//
int CommandManager::getLookUpIndex(const std::string& cmd)
{
int index = 0;
for (index = 0; index < emptyIndex; index++)
{
if(commandLookup[index].commmand == cmd)
{
return index;
}
}
return -1;
}
void CommandManager::printHelp()
{
std::cout << "Function : printHelp is under construction" << std::endl;
}
void CommandManager::printCommads()
{
std::cout << "Function : printCommads is under construction" << std::endl;
}

@ -1,50 +0,0 @@
/*
* Authors : Kerem Yollu & Edwin Koch
* Date : 07.03.2021
*
* Description :
* TODO : Inplement singleton pattern
* TODO : Write description
* TODO : Comment the code wiht odxygen
*
*/
#ifndef _COMMMANDMANAGER_H_
#define _COMMMANDMANAGER_H_
#include <iostream>
#include <array>
#include <string>
#include <functional>
#define MAX_MUNBER_OF_COMMANDS 10
class CommandManager
{
public:
typedef std::function<void(void)> commanCallback_t;
CommandManager();
void addNewCommand( const std::string& commmand,
const std::string& description,
commanCallback_t callBack);
void operator()(const std::string cmdName);
private:
unsigned int emptyIndex;
struct commant_t{
std::string commmand;
std::string description;
commanCallback_t callBack; // The Callback function could only be a void returning a void.
};
std::array <commant_t, MAX_MUNBER_OF_COMMANDS> commandLookup;
int getLookUpIndex(const std::string& cmd); // If command exists retunrs the index otherwise -1
void printHelp(); // Prints all awailbale commands and their description.
void printCommads(); // Prints all awailable commnads without description.
};
#endif // _COMMMANDMANAGER_H_

@ -1,14 +0,0 @@
#include "graphics.h"
display_s *lcd;
void display_init(display_s *d)
{
lcd = d;
printf("LCD : Init Ok\n");
}
void display_print(int val)
{
lcd->print(val);
}

@ -1,52 +0,0 @@
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct display
{
int size_x,size_y;
void (*enable)();
void (*disable)();
void (*reset_hard)();
void (*reset_soft)();
uint8_t (*is_ready)();
void (*sleep)();
void (*wake)();
void (*draw_pixel)(uint16_t, uint16_t, uint8_t);
void (*draw_line)(uint16_t, uint16_t, uint16_t, uint16_t, uint8_t);
void (*draw_rectangle)(uint16_t, uint16_t, uint16_t, uint16_t, uint8_t, uint8_t);
void (*draw_circle)(uint16_t, uint16_t, uint16_t, uint8_t, uint8_t);
void (*scroll_right)(uint16_t, uint16_t);
void (*scroll_left)(uint16_t, uint16_t);
void (*scroll_up)(uint16_t, uint16_t);
void (*scroll_down)(uint16_t, uint16_t);
void (*set_font)(uint8_t*, uint8_t, uint8_t spacing);
void (*print_char)(uint16_t, uint16_t, uint8_t, uint8_t);
void (*print_text)(uint16_t, uint16_t, uint8_t, uint16_t, uint8_t);
void (*print_cursor)(uint8_t);
void (*goto_pos)(uint16_t, uint16_t);
uint8_t (*display)();
uint8_t (*clear)();
void (*change_brightness)(uint8_t);
void (*change_contrast)(uint8_t);
void (*rotate)(uint8_t);
void (*inverse)(uint8_t);
void (*invert)(uint8_t);
void (*print)(int);
} display_s;
void display_init(display_s *d);
void display_print(int val);

@ -1,16 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "ui.h"
display_s display;
int main()
{
oled_init(&display);
display_init(&display);
ui_print_number(50);
display_print(10);
return 0;
}

@ -1,18 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "oled.h"
void oled_print(int a)
{
printf("oled_print(int a) : %d\n", a);
}
void oled_init(display_s *lcd)
{
lcd->size_x = 10;
lcd->size_y = 20;
lcd->print = &oled_print;
printf("LCD_OLED_REG : Init Ok\n");
}

@ -1,9 +0,0 @@
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "graphics.h"
void oled_init(display_s *lcd);
void oled_print(int a);

@ -1,7 +0,0 @@
#include "ui.h"
void ui_print_number(int num)
{
printf("UI : Init Ok\n");
display_print(33);
}

@ -1,9 +0,0 @@
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "oled.h"
void ui_print_number(int num);
void ui_init();

@ -1,12 +1,34 @@
#Declareing header directory for the project
#To add a new directory
# -> list(APPEND PROJECT_HEADERS_DIR ${PROJECT_DIR}/YOUR_DESIRED_DIRECTORY)
###################################################################################################
# Declaring new directories to be added to the project
###################################################################################################
# list() = List declaration "DON'T CHANGE"
# PROJECT_HEADERS_DIR = Variable containing the listed direcotries "DON'T CHANCE
# ${PROJECT_DIR} = Direcotry of the main project this is per default the current direcotry it is defined in ked/CMakeLists.txt
# PROJECT_ADDITIONAL_DIRS = Variable containing the listed direcotries "DON'T CHANCE"
# . = This indicates that the root file needs to de included "DON'T REMOVE"
#
# To include a new folder containing headers or sources that you want to compile
# - The root of the project is where the main.c is located
# - Let's suppose your main.c is under : /home/yourUserName/YOurProjectName/main.c
# - If we Make a new "Src" folder under /home/yourUserName/YOurProjectName/Src
# - To add it to the project,
# - Just include the Direwctory name "Src" the the Declarion WITHOUT THE LAST "/"
# - the declaration should look like this : list(APPEND PROJECT_ADDITIONAL_DIRS . Src)
list(APPEND PROJECT_ADDITIONAL_DIRS .)
#Declaring sources to be compiled for the project.
#CMake will look in each previsouly declarec sources directory until to find this files.
###################################################################################################
# Declaring sources to be compiled for the project.
###################################################################################################
# KED will look in every PROJECT_ADDITIONAL_DIRS list an search for sources
# decalred by PROJECT_TO_COMPILE_LIST list
#
# To add a source file to the compilation
# - Let's continue where we left off for the Directory inclusion.
# - Now let's say you have source file named sensor.c located as follow :
# -> /home/yourUserName/YOurProjectName/Src/sensor.c
# - To let KED know that you want this source to be compiled, you simply ned to add it the list
# - This would look like this : set(PROJECT_TO_COMPILE_LIST sensors.c)
set(PROJECT_TO_COMPILE_LIST)
# If you still have some question please have a look under : ked/libraries/examples/
# There you can find some example projects with their corresponding "projectDefinitions.cmake".
# To try one of them just copy the entirety of one example folders contend to the root of your
# project where ked/ is located.

@ -1,189 +0,0 @@
#include "main.h"
#include "delay.h"
#include "deviceSetup.h"
#include "usart.h"
#include "ascii.h"
#include "timer.h"
#include "i2c.h"
void timer_test(timerNo_t timer, pinNo_t pin)
{
timerInitCounter(timer, 4000, 999, downCounting);
timerSart(timer);
for(int i = 0; i < 10 ; i++)
{
while(!timerGetUpdateInterrupt(timer));
timerClearUpdateInterrupt(timer);
pinToggle(pin);
}
pinWrite(pin,0);
}
void timer_capture_compare_test(timerNo_t timer)
{
uint16_t i = 0;
timerInitCounter(timer, 100, 99, downCounting);
// We use pin PA3 (Arduino header A2)
//timerInitOutputCompare(timer, toggle, 4, pinA3, 2,0, 300);
timerInitOutputCompare(timer, pwm_normal, 2, pinB3, 2,0, 900);
timerSart(timer);
while(1){
delayMs(200);
timerSetCounterCompareValue(timer, 2, i);
i += 10;
if(i>99) i = 0;
}
}
void printBinary32(uint32_t toPrint, uint8_t lsbFirst)
{
int i;
char pt;
if(lsbFirst)
{
print_Usart(usart2, "Bit Pos | 0| 1| 2| 3| 4| 5| 6| 7| 8| 9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31|");
print_Usart(usart2, "\n\r");
print_Usart(usart2, "Bits |");
for(i=0; i < 32; i++)
{
pt = (toPrint >> i) & 1;
usartSendChar(usart2, ' ');
usartSendChar(usart2, pt + 0x30);
usartSendChar(usart2, '|');
}
}
else
{
print_Usart(usart2, "Bit Pos |31|30|29|28|27|26|25|24|23|22|21|20|19|18|17|16|15|14|13|12|11|10| 9| 8| 7| 6| 5| 4| 3| 2| 1| 0|");
print_Usart(usart2, "\n\r");
print_Usart(usart2, "Bits |");
for(i=0; i < 32; i++)
{
pt = (toPrint >> (31-i)) & 1;
usartSendChar(usart2, ' ');
usartSendChar(usart2, pt + 0x30);
usartSendChar(usart2, '|');
}
}
}
void printBinary8(uint8_t toPrint, uint8_t lsbFirst)
{
int i;
char pt;
if(lsbFirst)
{
print_Usart(usart2, "Bit Pos | 0| 1| 2| 3| 4| 5| 6| 7|");
print_Usart(usart2, "\n\r");
print_Usart(usart2, "Bits |");
for(i=0; i < 8; i++)
{
pt = (toPrint >> i) & 1;
usartSendChar(usart2, ' ');
usartSendChar(usart2, pt + 0x30);
usartSendChar(usart2, '|');
}
}
else
{
print_Usart(usart2, "Bit Pos | 7| 6| 5| 4| 3| 2| 1| 0|");
print_Usart(usart2, "\n\r");
print_Usart(usart2, "Bits |");
for(i=0; i < 8; i++)
{
pt = (toPrint >> (7-i)) & 1;
usartSendChar(usart2, ' ');
usartSendChar(usart2, pt + 0x30);
usartSendChar(usart2, '|');
}
}
}
int main(int argc, char *argv[])
{
uint8_t i = 0;
uint16_t slaveAddress = 0xC0;
uint8_t registerToRead = 0x00;
uint8_t i2cRecieved = 0;
uint8_t i2cData = 0xFF;
uint8_t i2cDataLenght = 1;
i2c_t i2c_1;
delayInitMs(8000000, 1000); // Clock Freq and Divider for ARM library
pinConfig(pinB3, output, pushPull, def_res, def_speed);
pinConfig(pinA0, input, def_stage, pullDown, def_speed);
setupInit(); // This is the sescond call of System init the assebly start code is calling it before the main.
usartInit( usart2,
pinA2,
pinA15,
115200,
eight,
NO_PARITY_CTRL,
noFlowControl);
//clears screen and send the wellcome messgae
print_Usart(usart2, ASCII_clear);
print_Usart(usart2, "Hello to our KED project\n\r");
//blinks 10 times to indicate the sicsessfull init if the device
for(i = 0 ; i < 2 ; i++) {
delayMs(100);
pinToggle(pinB3);
delayMs(100);
}
pinWrite(pinB3,0);
print_Usart(usart2, "\n\r");
i2c_init(&i2c_1, I2C_CH_1, i2c_mode_master, 0x00,0x00, i2c_address_count_single, i2c_address_size_7b, i2c_clk_speed_standart, i2c_clk_stretching_disable, i2c_wake_disabled);
slaveAddress = 0x40;
registerToRead = 0x02;
registerToRead = 0x06;
i2cData = 0xAA;
print_Usart(usart2, "Register Address To Write \n\r");
printBinary8(registerToRead,0);
print_Usart(usart2, "\n\r");
print_Usart(usart2, "\n\r");
print_Usart(usart2, "Data To Sent\n\r");
printBinary8(i2cData,0);
print_Usart(usart2, "\n\r");
print_Usart(usart2, "\n\r");
i2c_check_device(&i2c_1, &slaveAddress);
i2c_write(&i2c_1, &slaveAddress, &registerToRead, &i2cData, &i2cDataLenght);
i2c_read(&i2c_1, &slaveAddress, &registerToRead, &i2cRecieved,&i2cDataLenght);
print_Usart(usart2, "Data Recieved\n\r");
printBinary8(i2cRecieved,0);
print_Usart(usart2, "\n\r");
print_Usart(usart2, "\n\r");
print_Usart(usart2, "All is working fine\n\r");
while(1)
{
delayMs(100);
pinToggle(pinB3);
delayMs(100);
}
return 1;
}

@ -1,15 +0,0 @@
#ifndef MAIN_H
#define MAIN_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#ifdef __cplusplus
}
#endif
#endif /* MAIN_H */

@ -1,20 +1,34 @@
#Declareing header directory for the project
#To add a new directory
# -> list(APPEND PROJECT_HEADERS_DIR ${PROJECT_DIR}/YOUR_DESIRED_DIRECTORY)
###################################################################################################
# Declaring new directories to be added to the project
###################################################################################################
# list() = List declaration "DON'T CHANGE"
# PROJECT_HEADERS_DIR = Variable containing the listed direcotries "DON'T CHANCE
# ${PROJECT_DIR} = Direcotry of the main project this is per default the current direcotry it is defined in ked/CMakeLists.txt
list(APPEND PROJECT_HEADERS_DIR ${PROJECT_DIR})
# PROJECT_ADDITIONAL_DIRS = Variable containing the listed direcotries "DON'T CHANCE"
# . = This indicates that the root file needs to de included "DON'T REMOVE"
#
# To include a new folder containing headers or sources that you want to compile
# - The root of the project is where the main.c is located
# - Let's suppose your main.c is under : /home/yourUserName/YOurProjectName/main.c
# - If we Make a new "Src" folder under /home/yourUserName/YOurProjectName/Src
# - To add it to the project,
# - Just include the Direwctory name "Src" the the Declarion WITHOUT THE LAST "/"
# - the declaration should look like this : list(APPEND PROJECT_ADDITIONAL_DIRS . Src)
list(APPEND PROJECT_ADDITIONAL_DIRS .)
#Declaring sources directory for the project
#To add a new directory
# -> list(APPEND PROJECT_SOURCES_DIR ${PROJECT_DIR}/YOUR_DESIRED_DIRECTORY)
# list() = List declaration "DON'T CHANGE"
# PROJECT_SOURCES_DIR = Variable containing the listed direcotries "DON'T CHANCE
# ${PROJECT_DIR} = Direcotry of the main project this is per default the current direcotry it is defined in ked/CMakeLists.txt
list(APPEND PROJECT_SOURCES_DIR)
#Declaring sources to be compiled for the project.
#CMake will look in each previsouly declarec sources directory until to find this files.
set(PROJECT_SOURCES_DIR_LIST)
###################################################################################################
# Declaring sources to be compiled for the project.
###################################################################################################
# KED will look in every PROJECT_ADDITIONAL_DIRS list an search for sources
# decalred by PROJECT_TO_COMPILE_LIST list
#
# To add a source file to the compilation
# - Let's continue where we left off for the Directory inclusion.
# - Now let's say you have source file named sensor.c located as follow :
# -> /home/yourUserName/YOurProjectName/Src/sensor.c
# - To let KED know that you want this source to be compiled, you simply ned to add it the list
# - This would look like this : set(PROJECT_TO_COMPILE_LIST sensors.c)
set(PROJECT_TO_COMPILE_LIST)
# If you still have some question please have a look under : ked/libraries/examples/
# There you can find some example projects with their corresponding "projectDefinitions.cmake".
# To try one of them just copy the entirety of one example folders contend to the root of your
# project where ked/ is located.

@ -1,21 +1,34 @@
#Declareing header directory for the project
#To add a new directory
# -> list(APPEND PROJECT_HEADERS_DIR ${PROJECT_DIR}/YOUR_DESIRED_DIRECTORY)
###################################################################################################
# Declaring new directories to be added to the project
###################################################################################################
# list() = List declaration "DON'T CHANGE"
# PROJECT_HEADERS_DIR = Variable containing the listed direcotries "DON'T CHANCE
# ${PROJECT_DIR} = Direcotry of the main project this is per default the current direcotry it is defined in ked/CMakeLists.txt
list(APPEND PROJECT_HEADERS_DIR ${PROJECT_DIR}/headers)
# PROJECT_ADDITIONAL_DIRS = Variable containing the listed direcotries "DON'T CHANCE"
# . = This indicates that the root file needs to de included "DON'T REMOVE"
#
# To include a new folder containing headers or sources that you want to compile
# - The root of the project is where the main.c is located
# - Let's suppose your main.c is under : /home/yourUserName/YOurProjectName/main.c
# - If we Make a new "Src" folder under /home/yourUserName/YOurProjectName/Src
# - To add it to the project,
# - Just include the Direwctory name "Src" the the Declarion WITHOUT THE LAST "/"
# - the declaration should look like this : list(APPEND PROJECT_ADDITIONAL_DIRS . Src)
list(APPEND PROJECT_ADDITIONAL_DIRS .)
#Declaring sources directory for the project
#To add a new directory
# -> list(APPEND PROJECT_SOURCES_DIR ${PROJECT_DIR}/YOUR_DESIRED_DIRECTORY)
# list() = List declaration "DON'T CHANGE"
# PROJECT_SOURCES_DIR = Variable containing the listed direcotries "DON'T CHANCE
# ${PROJECT_DIR} = Direcotry of the main project this is per default the current direcotry it is defined in ked/CMakeLists.txt
list(APPEND PROJECT_SOURCES_DIR ${PROJECT_DIR}/src)
list(APPEND PROJECT_SOURCES_DIR ${PROJECT_DIR}/sensors)
#Declaring sources to be compiled for the project.
#CMake will look in each previsouly declarec sources directory until to find this files.
set(PROJECT_SOURCES_DIR_LIST uartComm sensor)
###################################################################################################
# Declaring sources to be compiled for the project.
###################################################################################################
# KED will look in every PROJECT_ADDITIONAL_DIRS list an search for sources
# decalred by PROJECT_TO_COMPILE_LIST list
#
# To add a source file to the compilation
# - Let's continue where we left off for the Directory inclusion.
# - Now let's say you have source file named sensor.c located as follow :
# -> /home/yourUserName/YOurProjectName/Src/sensor.c
# - To let KED know that you want this source to be compiled, you simply ned to add it the list
# - This would look like this : set(PROJECT_TO_COMPILE_LIST sensors.c)
set(PROJECT_TO_COMPILE_LIST)
# If you still have some question please have a look under : ked/libraries/examples/
# There you can find some example projects with their corresponding "projectDefinitions.cmake".
# To try one of them just copy the entirety of one example folders contend to the root of your
# project where ked/ is located.

@ -0,0 +1,34 @@
###################################################################################################
# Declaring new directories to be added to the project
###################################################################################################
# list() = List declaration "DON'T CHANGE"
# PROJECT_ADDITIONAL_DIRS = Variable containing the listed direcotries "DON'T CHANCE"
# . = This indicates that the root file needs to de included "DON'T REMOVE"
#
# To include a new folder containing headers or sources that you want to compile
# - The root of the project is where the main.c is located
# - Let's suppose your main.c is under : /home/yourUserName/YOurProjectName/main.c
# - If we Make a new "Src" folder under /home/yourUserName/YOurProjectName/Src
# - To add it to the project,
# - Just include the Direwctory name "Src" the the Declarion WITHOUT THE LAST "/"
# - the declaration should look like this : list(APPEND PROJECT_ADDITIONAL_DIRS . Src)
list(APPEND PROJECT_ADDITIONAL_DIRS .)
###################################################################################################
# Declaring sources to be compiled for the project.
###################################################################################################
# KED will look in every PROJECT_ADDITIONAL_DIRS list an search for sources
# decalred by PROJECT_TO_COMPILE_LIST list
#
# To add a source file to the compilation
# - Let's continue where we left off for the Directory inclusion.
# - Now let's say you have source file named sensor.c located as follow :
# -> /home/yourUserName/YOurProjectName/Src/sensor.c
# - To let KED know that you want this source to be compiled, you simply ned to add it the list
# - This would look like this : set(PROJECT_TO_COMPILE_LIST sensors.c)
set(PROJECT_TO_COMPILE_LIST)
# If you still have some question please have a look under : ked/libraries/examples/
# There you can find some example projects with their corresponding "projectDefinitions.cmake".
# To try one of them just copy the entirety of one example folders contend to the root of your
# project where ked/ is located.

@ -0,0 +1,34 @@
###################################################################################################
# Declaring new directories to be added to the project
###################################################################################################
# list() = List declaration "DON'T CHANGE"
# PROJECT_ADDITIONAL_DIRS = Variable containing the listed direcotries "DON'T CHANCE"
# . = This indicates that the root file needs to de included "DON'T REMOVE"
#
# To include a new folder containing headers or sources that you want to compile
# - The root of the project is where the main.c is located
# - Let's suppose your main.c is under : /home/yourUserName/YOurProjectName/main.c
# - If we Make a new "Src" folder under /home/yourUserName/YOurProjectName/Src
# - To add it to the project,
# - Just include the Direwctory name "Src" the the Declarion WITHOUT THE LAST "/"
# - the declaration should look like this : list(APPEND PROJECT_ADDITIONAL_DIRS . Src)
list(APPEND PROJECT_ADDITIONAL_DIRS .)
###################################################################################################
# Declaring sources to be compiled for the project.
###################################################################################################
# KED will look in every PROJECT_ADDITIONAL_DIRS list an search for sources
# decalred by PROJECT_TO_COMPILE_LIST list
#
# To add a source file to the compilation
# - Let's continue where we left off for the Directory inclusion.
# - Now let's say you have source file named sensor.c located as follow :
# -> /home/yourUserName/YOurProjectName/Src/sensor.c
# - To let KED know that you want this source to be compiled, you simply ned to add it the list
# - This would look like this : set(PROJECT_TO_COMPILE_LIST sensors.c)
set(PROJECT_TO_COMPILE_LIST)
# If you still have some question please have a look under : ked/libraries/examples/
# There you can find some example projects with their corresponding "projectDefinitions.cmake".
# To try one of them just copy the entirety of one example folders contend to the root of your
# project where ked/ is located.
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